

I have since created four scripts to run programs from PSP as if they are plugins to PSP. Iraisok wrote:JoeB - I too very much appreciate all the info you provided.
#COREL PAINTER ESSENTIALS 6 CODE#
Or share the code that you created that I could adapt using my paths. Patara - Please link me to the Nik script you mentioned. There are versions of the Nik script in the PSP Scripting section in this forum. Patara wrote:Painter Essentials 6 can be opened from within PSP by using an edited Nik Script. I was back to PSP 2019, a new layer was made, named Painter Essentials, and the paint effects showed on that new layer. I then chose SaveAs, looked for the file in AppaData/Temp, and saved over using the same name. Opened an image in PSP 2019 and then Ran the script. I edited the Nik script to add Painter Essentails 6 exe file address, made other changes and Saved to Trusted Scripts. This method comes in handy if I know I won't want to keep layers saved or a file saved in the app's file type.Īs I had never used the method with Painter Essentials before, I just tested. The script opens the app, applies the effect to the open image, and then when saved back over the original temporary file, a new layer is made in PSP with the effects applied. I use it for On1 and apps from Jixipix, DxO, Franzis, Escapemotions etc.

#COREL PAINTER ESSENTIALS 6 64 BIT#
This method works for me for most stand alone graphic apps and they then work much like a Plugin in both 64 bit and 32 bit versions of PSP. Painter Essentials 6 can be opened from within PSP by using an edited Nik Script.
